-- **OpenGL** (Open Graphics Library): A cross-platform API for rendering 2D and 3D vector graphics. It has been a dominant force in computer graphics for decades, used extensively in CAD, virtual reality, scientific visualization, and video games.
-- **DirectX**: A collection of APIs from Microsoft, with Direct3D being the primary component for 3D graphics rendering on Windows and Xbox platforms. It offers a low-level interface to graphics hardware.
-- **Vulkan**: A new generation, low-overhead, cross-platform 3D graphics and compute API released by the Khronos Group (the creators of OpenGL). It offers more direct control over the GPU, making it suitable for high-performance applications.
-- **WebGL**: A [JavaScript](/wiki/JavaScript) API and an open web standard for rendering interactive 2D and 3D graphics directly within any compatible web browser without the use of plug-ins. It is based on [OpenGL ES](/wiki/OpenGL_ES) (a version of [OpenGL](/wiki/OpenGL) for embedded systems), bringing hardware-accelerated 3D graphics to the web. Web browsers implement this standard, allowing web developers to leverage it.
-- **WebGPU**: A newer web standard and [JavaScript](/wiki/JavaScript) API for "accelerated graphics and compute" on the web. It is considered a successor to [WebGL](/wiki/WebGL) and aims to expose modern [GPU](/wiki/GPU) capabilities (similar to [Vulkan](/wiki/Vulkan), [DirectX 12](/wiki/DirectX_12), and [Metal](/wiki/Metal)) to web applications, offering more low-level control for high-performance use cases. Like WebGL, it is implemented by web browsers.
+- **[OpenGL](/wiki/OpenGL)** (Open Graphics Library): A cross-platform API for rendering 2D and 3D vector graphics. It has been a dominant force in computer graphics for decades, used extensively in CAD, virtual reality, scientific visualization, and video games.
+- **[DirectX](/wiki/DirectX)**: A collection of APIs from Microsoft, with Direct3D being the primary component for 3D graphics rendering on Windows and Xbox platforms. It offers a low-level interface to graphics hardware.
+- **[Vulkan](/wiki/Vulkan)**: A new generation, low-overhead, cross-platform 3D graphics and compute API released by the Khronos Group (the creators of OpenGL). It offers more direct control over the GPU, making it suitable for high-performance applications.
+- **[WebGL](/wiki/WebGL)**: A [JavaScript](/wiki/JavaScript) API and an open web standard for rendering interactive 2D and 3D graphics directly within any compatible web browser without the use of plug-ins. It is based on [OpenGL ES](/wiki/OpenGL_ES) (a version of [OpenGL](/wiki/OpenGL) for embedded systems), bringing hardware-accelerated 3D graphics to the web. Web browsers implement this standard, allowing web developers to leverage it.
+- **[WebGPU](/wiki/WebGPU)**: A newer web standard and [JavaScript](/wiki/JavaScript) API for "accelerated graphics and compute" on the web. It is considered a successor to [WebGL](/wiki/WebGL) and aims to expose modern [GPU](/wiki/GPU) capabilities (similar to [Vulkan](/wiki/Vulkan), [DirectX 12](/wiki/DirectX_12), and [Metal](/wiki/Metal)) to web applications, offering more low-level control for high-performance use cases. Like WebGL, it is implemented by web browsers.
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