Algodoo Sky Layers

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-## Layer 9
-[Layer 9](/wiki/Layer_9) is another conceptual, fan-made environment, following [Grey Sky](/wiki/Grey_Sky) in the community's progression. It is often described as being similar to [Color Sky](/wiki/Color_Sky) but with a larger, darker, and more muted palette of colored squares. This layer is considered exceptionally dangerous due to its inherent challenges; some users report that extended exploration can lead to the abrupt termination of their [Algodoo](/wiki/Algodoo) simulation sessions, creating a sense of a "point of no return" or a time-limited experience.
-![Image of Algodoo Sky Layer 9, showing a grid of various dark, muted colors with 'Layer 9' overlay and a small grey square.](/uploads/1762089153191-rvldwndb2ip.png)
-- [User Creation](/wiki/User_Creation)
-- [Color Sky](/wiki/Color_Sky)
+- [Layers](/wiki/Layers)
+- [Grey Sky](/wiki/Grey_Sky)
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greenwish46299219's avatargreenwish46299219#211 day agoManual
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-## Layer Access Times
-Accessing these conceptual layers requires varying levels of dedication and exploration:
-- **Layer 1 (Normal Sky):** Instant; this is the default environment.
-- **Layer 2 (Black Sky):** Hours of dedicated exploration.
-- **Layer 3 (Color Sky):** Many hours or more, an even greater challenge than [Black Sky](/wiki/Black_Sky).
+## Layer 9
+[Layer 9](/wiki/Layer_9) is another conceptual, fan-made environment, following [Grey Sky](/wiki/Grey_Sky) in the community's progression. It is often described as being similar to [Color Sky](/wiki/Color_Sky) but with a larger, darker, and more muted palette of colored squares. This layer is considered exceptionally dangerous due to its inherent challenges; some users report that extended exploration can lead to the abrupt termination of their [Algodoo](/wiki/Algodoo) simulation sessions, creating a sense of a "point of no return" or a time-limited experience.
+![Image of Algodoo Sky Layer 9, showing a grid of various dark, muted colors with 'Layer 9' overlay and a small grey square.](/uploads/1762089153191-rvldwndb2ip.png)
+- [User Creation](/wiki/User_Creation)
+- [Color Sky](/wiki/Color_Sky)
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greenwish46299219's avatargreenwish46299219#201 day agoManual
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-## Layer Progression Time
-The time required to reach each conceptual layer varies greatly, increasing significantly with each progression:
-- **Layer 1 (Normal Sky):** Instantly accessible as the default environment.
-- **Layer 2 (Black Sky):** Can take hours of dedicated exploration.
-- **Layer 3 (Color Sky):** Requires more dedicated exploration and time than [Black Sky](/wiki/Black_Sky).
+## Layer Access Times
+Accessing these conceptual layers requires varying levels of dedication and exploration:
+- **Layer 1 (Normal Sky):** Instant; this is the default environment.
+- **Layer 2 (Black Sky):** Hours of dedicated exploration.
+- **Layer 3 (Color Sky):** Many hours or more, an even greater challenge than [Black Sky](/wiki/Black_Sky).
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greenwish46299219's avatargreenwish46299219#191 day agoManual
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-## Overview
-Algodoo Sky Layers refers to the conceptual "layers" within the [Algodoo](/wiki/Algodoo) simulation environment, often explored by users for creative builds and experiences. It's important to note that **Layer 1** is considered the official, default environment, while subsequent layers (Layer 2 and beyond) are fan-made or user-created concepts.
-## Normal Sky
-Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [Simulation](/wiki/Simulation) and [Physics](/wiki/Physics) experiments.
-![Image of Algodoo Sky Layer 1, showing a blue sky and green ground with a 'LAYER 1' overlay.](/uploads/1762081142116-ri7pvm3zksb.png)## Black Sky
+Algodoo Sky Layers refers to the conceptual "layers" within the [Algodoo](/wiki/Algodoo) simulation environment, often explored by users for creative builds and experiences. It's important to note that **Layer 1** is considered the official, default environment, while subsequent layers (Layer 2 and beyond) are fan-made or user-created concepts.
+## Normal Sky
+Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [Simulation](/wiki/Simulation) and [Physics](/wiki/Physics) experiments.
+![Image of Algodoo Sky Layer 1, showing a blue sky and green ground with a 'LAYER 1' overlay.](/uploads/1762081142116-ri7pvm3zksb.png)
+## Black Sky
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greenwish46299219's avatargreenwish46299219#181 day agoManual
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-## Overview
-Algodoo Sky Layers refers to the conceptual "layers" within the [Algodoo](/wiki/Algodoo) simulation environment, often explored by users for creative builds and experiences. It's important to note that **Layer 1** is considered the official, default environment, while subsequent layers (Layer 2 and beyond) are fan-made or user-created concepts.
-## Normal Sky
-Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [Simulation](/wiki/Simulation) and [Physics](/wiki/Physics) experiments.
-![Image of Algodoo Sky Layer 1, showing a blue sky and green ground with a 'LAYER 1' overlay.](/uploads/1762081142116-ri7pvm3zksb.png)
+## Overview
+Algodoo Sky Layers refers to the conceptual "layers" within the [Algodoo](/wiki/Algodoo) simulation environment, often explored by users for creative builds and experiences. It's important to note that **Layer 1** is considered the official, default environment, while subsequent layers (Layer 2 and beyond) are fan-made or user-created concepts.
+## Normal Sky
+Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [Simulation](/wiki/Simulation) and [Physics](/wiki/Physics) experiments.
+![Image of Algodoo Sky Layer 1, showing a blue sky and green ground with a 'LAYER 1' overlay.](/uploads/1762081142116-ri7pvm3zksb.png)## Black Sky
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greenwish46299219's avatargreenwish46299219#171 day agoManual
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+## Overview
greenwish46299219's avatargreenwish46299219#161 day agoManual
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-- [Community](/wiki/Community)
+## Grey Sky
+[Grey Sky](/wiki/Grey_Sky) is another conceptual, fan-made environment, considered the eighth layer in the fan community's progression. It is believed to be accessible from [White Sky](/wiki/White_Sky), representing an even more extreme level of dedication and exploration within [Algodoo](/wiki/Algodoo), making its attainment an exceptionally rare feat. Its visuals are stark, featuring a plain dark grey background, often with minimal elements, such as a small white square, symbolizing its profound isolation.
+![Image of Algodoo Sky Layer 8, showing a plain dark grey background with 'Layer 8' in a black rectangle at the top and a small white square on the right.](/uploads/1762088624669-9y4yavho2tv.png)
+- [Grey Sky](/wiki/Grey_Sky)
greenwish46299219's avatargreenwish46299219#151 day agoManual
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-## Layer 7
-[Layer 7](/wiki/Layer_7) is another conceptual, fan-made environment in the fan community's progression. It is said to be accessible from [Gall Sky](/wiki/Gall_Sky), but the time required to "escape" [Gall Sky](/wiki/Gall_Sky) and reach this layer is often described in terms of weeks of dedicated effort, making it virtually impossible for most users to access. The visuals for [Layer 7](/wiki/Layer_7) are typically very stark and minimalist, often featuring a plain white background with only subtle indications of the layer number and a small, distinct element.
+## White Sky
+[White Sky](/wiki/White_Sky) is another conceptual, fan-made environment in the fan community's progression. It is said to be accessible from [Gall Sky](/wiki/Gall_Sky), but the time required to "escape" [Gall Sky](/wiki/Gall_Sky) and reach this layer is often described in terms of weeks of dedicated effort, making it virtually impossible for most users to access. The visuals for [White Sky](/wiki/White_Sky) are typically very stark and minimalist, often featuring a plain white background with only subtle indications of the layer number and a small, distinct element.
greenwish46299219's avatargreenwish46299219#141 day agoManual
+3
+## Layer 7
+[Layer 7](/wiki/Layer_7) is another conceptual, fan-made environment in the fan community's progression. It is said to be accessible from [Gall Sky](/wiki/Gall_Sky), but the time required to "escape" [Gall Sky](/wiki/Gall_Sky) and reach this layer is often described in terms of weeks of dedicated effort, making it virtually impossible for most users to access. The visuals for [Layer 7](/wiki/Layer_7) are typically very stark and minimalist, often featuring a plain white background with only subtle indications of the layer number and a small, distinct element.
+![Image of Algodoo Sky Layer 7, showing a plain white background with 'Layer 7' in a black rectangle at the top and a small teal square at the bottom center.](/uploads/1762088517850-4fcwqnjxlnt.png)
greenwish46299219's avatargreenwish46299219#131 day agoManual
+3-3
-[Red Sky](/wiki/Red_Sky) is a conceptual, fan-made environment. It is believed to be accessible from [Glitching Sky](/wiki/Glitching_Sky) and is notorious for featuring "crashers"—entities that, upon contact, can cause the [Algodoo](/wiki/Algodoo) simulation to abruptly terminate, adding a significant risk to its exploration.
-- [Physics](/wiki/Physics)
-- [Sandbox](/wiki/Sandbox)
+[Red Sky](/wiki/Red_Sky) is a conceptual, fan-made environment. It is believed to be accessible from [Glitching Sky](/wiki/Glitching_Sky) and is notorious for featuring "crashers"—entities that, upon contact, can cause the [Algodoo](/wiki/Algodoo) simulation to abruptly terminate, adding a significant risk to its exploration. Some community theories suggest the pervasive red text and color scheme are a subtle warning or visual representation of the 'crashers' and the inherent danger of this layer.
+- [Layers](/wiki/Layers)
+- [Community](/wiki/Community)
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greenwish46299219's avatargreenwish46299219#121 day agoManual
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-![Image of Algodoo Sky Layer 6, showing a new environment with a small, contained Red Sky element.](/uploads/1762082400000-gallsky.png)
+![Image of Algodoo Sky Layer 6, showing a teal background with 'Layer 6' at the top and a small red square in the bottom right.](/uploads/1762082623389-qh3kmzacmxi.png)
greenwish46299219's avatargreenwish46299219#111 day agoManual
+3
+## Gall Sky
+[Gall Sky](/wiki/Gall_Sky) is a conceptual, fan-made environment, often considered the sixth layer in the fan community's progression. It is believed to be accessible from [Red Sky](/wiki/Red_Sky), and its visuals frequently depict a larger, distinct environment that contains a small, contained element reminiscent of [Red Sky](/wiki/Red_Sky), symbolizing a successful "escape" or deeper progression from the previous challenging layer.
+![Image of Algodoo Sky Layer 6, showing a new environment with a small, contained Red Sky element.](/uploads/1762082400000-gallsky.png)
greenwish46299219's avatargreenwish46299219#101 day agoManual
+5-5
-Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [simulation](/wiki/Simulation) and [physics](/wiki/Physics) experiments.
-## LAYER 4
-[Layer 4](/wiki/Layer_4) is another conceptual, fan-made environment, often referred to as the "Glitching Sky." Accessing this layer is considered an even greater challenge than reaching [Black Sky](/wiki/Black_Sky) or [Color Sky](/wiki/Color_Sky), requiring extensive exploration and dedication within [Algodoo](/wiki/Algodoo). Its visuals are typically characterized by a muted grey background with small, fragmented, glitch-like patterns, reflecting its name.
-## LAYER 5
-[Layer 5](/wiki/Layer_5) is another conceptual, fan-made environment, often described as having a distinctive red sky. It is believed to be accessible from [Layer 4](/wiki/Layer_4) and is notorious for featuring "crashers"—entities that, upon contact, can cause the [Algodoo](/wiki/Algodoo) simulation to abruptly terminate, adding a significant risk to its exploration.
+Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [Simulation](/wiki/Simulation) and [Physics](/wiki/Physics) experiments.
+## Glitching Sky
+[Glitching Sky](/wiki/Glitching_Sky) is a conceptual, fan-made environment. Accessing this layer is considered an even greater challenge than reaching [Black Sky](/wiki/Black_Sky) or [Color Sky](/wiki/Color_Sky), requiring extensive exploration and dedication within [Algodoo](/wiki/Algodoo). Its visuals are typically characterized by a muted grey background with small, fragmented, glitch-like patterns, reflecting its name.
+## Red Sky
+[Red Sky](/wiki/Red_Sky) is a conceptual, fan-made environment. It is believed to be accessible from [Glitching Sky](/wiki/Glitching_Sky) and is notorious for featuring "crashers"—entities that, upon contact, can cause the [Algodoo](/wiki/Algodoo) simulation to abruptly terminate, adding a significant risk to its exploration.
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greenwish46299219's avatargreenwish46299219#91 day agoManual
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-## LAYER 1
-## LAYER 2
-Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Layer 1](/wiki/Layer_1). Users often note that "escaping" [Layer 1](/wiki/Layer_1) to fully access [Layer 2](/wiki/Layer_2) within this conceptual framework can be a time-consuming challenge, sometimes taking hours of dedicated exploration. It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
-## LAYER 3
-Following [Layer 2](/wiki/Layer_2), [Layer 3](/wiki/Layer_3) is another conceptual, fan-made environment often described as being "beyond" [Layer 2](/wiki/Layer_2). Accessing [Layer 3](/wiki/Layer_3) is often considered an even greater challenge than reaching [Layer 2](/wiki/Layer_2), requiring more dedicated exploration and time within the [Algodoo](/wiki/Algodoo) environment. Its visuals are typically highly abstract, sometimes featuring complex patterns or a chaotic mix of colors.
+## Normal Sky
+## Black Sky
+Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Normal Sky](/wiki/Normal_Sky). Users often note that "escaping" [Normal Sky](/wiki/Normal_Sky) to fully access [Black Sky](/wiki/Black_Sky) within this conceptual framework can be a time-consuming challenge, sometimes taking hours of dedicated exploration. It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
+## Color Sky
+Following [Black Sky](/wiki/Black_Sky), [Color Sky](/wiki/Color_Sky) is another conceptual, fan-made environment often described as being "beyond" [Black Sky](/wiki/Black_Sky). Accessing [Color Sky](/wiki/Color_Sky) is often considered an even greater challenge than reaching [Black Sky](/wiki/Black_Sky), requiring more dedicated exploration and time within the [Algodoo](/wiki/Algodoo) environment. Its visuals are typically highly abstract, sometimes featuring complex patterns or a chaotic mix of colors.
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greenwish46299219's avatargreenwish46299219#81 day agoManual
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+## LAYER 5
+[Layer 5](/wiki/Layer_5) is another conceptual, fan-made environment, often described as having a distinctive red sky. It is believed to be accessible from [Layer 4](/wiki/Layer_4) and is notorious for featuring "crashers"—entities that, upon contact, can cause the [Algodoo](/wiki/Algodoo) simulation to abruptly terminate, adding a significant risk to its exploration.
+![Image of Algodoo Sky Layer 5, showing a dark red background with 'Layer 5' in red text on a white rectangle at the top, and 'LAYERS' in red handwritten text at the bottom right.](/uploads/1762082173765-q8o4a74cq8.png)
greenwish46299219's avatargreenwish46299219#71 day agoManual
+3
+## LAYER 4
+[Layer 4](/wiki/Layer_4) is another conceptual, fan-made environment, often referred to as the "Glitching Sky." Accessing this layer is considered an even greater challenge than reaching [Layer 2](/wiki/Layer_2) or [Layer 3](/wiki/Layer_3), requiring extensive exploration and dedication within [Algodoo](/wiki/Algodoo). Its visuals are typically characterized by a muted grey background with small, fragmented, glitch-like patterns, reflecting its name.
+![Image of Algodoo Sky Layer 4, showing a grey background with a 'Layer 4' overlay and a small, colorful glitch effect.](/uploads/1762081865586-bkhranldr8a.png)
greenwish46299219's avatargreenwish46299219#61 day agoManual
+4-1
-Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Layer 1](/wiki/Layer_1). Users often note that "escaping" Layer 1 to fully access Layer 2 within this conceptual framework can be a time-consuming challenge, sometimes taking hours of dedicated exploration. It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
+Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Layer 1](/wiki/Layer_1). Users often note that "escaping" [Layer 1](/wiki/Layer_1) to fully access [Layer 2](/wiki/Layer_2) within this conceptual framework can be a time-consuming challenge, sometimes taking hours of dedicated exploration. It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
+## LAYER 3
+Following [Layer 2](/wiki/Layer_2), [Layer 3](/wiki/Layer_3) is another conceptual, fan-made environment often described as being "beyond" [Layer 2](/wiki/Layer_2). Accessing [Layer 3](/wiki/Layer_3) is often considered an even greater challenge than reaching [Layer 2](/wiki/Layer_2), requiring more dedicated exploration and time within the [Algodoo](/wiki/Algodoo) environment. Its visuals are typically highly abstract, sometimes featuring complex patterns or a chaotic mix of colors.
+![Image of Algodoo Sky Layer 3, showing a grid of various bright colors with 'LAYER 3' at the top and a small black square.](/uploads/1762081615672-r8mjsju5zwd.png)
greenwish46299219's avatargreenwish46299219#51 day agoManual
+1-1
-Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Layer 1](/wiki/Layer_1). It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
+Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Layer 1](/wiki/Layer_1). Users often note that "escaping" Layer 1 to fully access Layer 2 within this conceptual framework can be a time-consuming challenge, sometimes taking hours of dedicated exploration. It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
greenwish46299219's avatargreenwish46299219#41 day agoManual
+3
+## LAYER 2
+Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Layer 1](/wiki/Layer_1). It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
+![Image of Algodoo Sky Layer 2, showing a black background with 'LAYER 2' at the top and 'LAYER 1' in red at the bottom.](/uploads/1762081420572-wsoxkcu4c1d.png)
greenwish46299219's avatargreenwish46299219#31 day agoManual
+9-7
-Welcome to Algodoo Sky layers, where we can escape any layers and Look for new ones!\
-**Disclaimer that layer 1 is an only offical one, layer 2 or more is fanmaden.**
-## See also
-- [Game Physics](/wiki/game_physics)
-- [Sandbox Game](/wiki/sandbox_game)
+Algodoo Sky Layers refers to the conceptual "layers" within the [Algodoo](/wiki/Algodoo) simulation environment, often explored by users for creative builds and experiences. It's important to note that **Layer 1** is considered the official, default environment, while subsequent layers (Layer 2 and beyond) are fan-made or user-created concepts.
+## LAYER 1
+Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [simulation](/wiki/Simulation) and [physics](/wiki/Physics) experiments.
+![Image of Algodoo Sky Layer 1, showing a blue sky and green ground with a 'LAYER 1' overlay.](/uploads/1762081142116-ri7pvm3zksb.png)
+## See also
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greenwish46299219's avatargreenwish46299219#21 day agoManual
+6-5
-Algodoo Sky Layers is a visual feature within the [Algodoo](/wiki/algodoo) physics sandbox, allowing users to create rich, multi-dimensional backgrounds. These layered elements lend depth and atmosphere, enhancing the aesthetic appeal and environmental design of [2D Graphics](/wiki/2d_graphics) simulations. They provide a simple yet profound way to shape virtual landscapes.
-## See also
-- [Game Physics](/wiki/game_physics)
-- [Sandbox Game](/wiki/sandbox_game)
-- [Digital Art](/wiki/digital_art)
+Welcome to Algodoo Sky layers, where we can escape any layers and Look for new ones!\
+**Disclaimer that layer 1 is an only offical one, layer 2 or more is fanmaden.**
+## See also
+- [Game Physics](/wiki/game_physics)
+- [Sandbox Game](/wiki/sandbox_game)
... 6 more lines
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Auto-generated stub article
+Algodoo Sky Layers is a visual feature within the [Algodoo](/wiki/algodoo) physics sandbox, allowing users to create rich, multi-dimensional backgrounds. These layered elements lend depth and atmosphere, enhancing the aesthetic appeal and environmental design of [2D Graphics](/wiki/2d_graphics) simulations. They provide a simple yet profound way to shape virtual landscapes.
+## See also
+- [Game Physics](/wiki/game_physics)
+- [Sandbox Game](/wiki/sandbox_game)
+- [Digital Art](/wiki/digital_art)
... 1 more lines