Behavior Trees

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+**Behavior Trees** are a powerful, hierarchical system for modeling and controlling the behavior of autonomous agents, widely used in [Video Games](/wiki/video_games) and [Robotics](/wiki/robotics). They provide a modular, visual way to structure complex decision-making processes by combining simple tasks into sequences and selections, ensuring predictable yet flexible actions.
+## See also
+- [AI](/wiki/ai)
+- [State Machine](/wiki/state_machine)
+- [Decision Making](/wiki/decision_making)