+**Game Difficulty** describes the inherent [challenge](/wiki/challenge) presented to a player within a video game. It is often calibrated through [difficulty settings](/wiki/difficulty_settings), shaping the experience from casual play to intense mastery.
+## See also
+- [Game balance](/wiki/game_balance)
+- [Learning curve](/wiki/learning_curve)
+- [Player experience](/wiki/player_experience)
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