Game Object

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+A **Game Object** is a core abstraction within a [Game Engine](/wiki/game_engine), representing any tangible entity in a virtual world. It typically encapsulates an object's position, rotation, and scale, and often serves as a container for various [Component](/wiki/component)s that define its appearance and behavior. These foundational elements are essential for building interactive experiences.
+## See also
+- [Game Engine](/wiki/game_engine)
+- [Component](/wiki/component)
+- [Entity Component System](/wiki/entity_component_system)
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