-**Incredibots** are conceptual or fictional advanced [Robots](/wiki/robots), renowned for their extraordinary, often self-improving, capabilities. These entities typically embody cutting-edge [Artificial Intelligence](/wiki/artificial_intelligence) and engineering, challenging notions of machine limitation and independent thought.
-## See also
-- [Robotics](/wiki/robotics)
-- [Automation](/wiki/automation)
-- [Cybernetics](/wiki/cybernetics)
+
+*Not to be confused with [Incredibox](/wiki/incredibox).*
+**IncrediBots** is a series of [physics simulation](https://en.wikipedia.org/wiki/Dynamical_simulation) games produced by Canadian studio Grubby Games, and was later purchased by [Big Fish Games](https://en.wikipedia.org/wiki/Big_Fish_Games). It uses the [Box2D](https://en.wikipedia.org/wiki/Box2D) physics engine,[\[1\]](https://en.wikipedia.org/wiki/IncrediBots#cite_note-1) which allows two-dimensional objects to interact realistically in a two-dimensional space.
+## Gameplay
+Players create simple geometric shapes and connect them with "joints" to form more complex objects, known as "bots", which can be controlled with keyboard input or dragged with the mouse. Bots are created in edit mode, and can be played with and tested in play mode. Players can also create challenge levels with player-defined goals and limitations.
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