+Pervasive games extend beyond a traditional screen, integrating digital [Play](/wiki/play) seamlessly into the physical world. These experiences often utilize real-world locations and social interaction, blurring the boundaries of [Augmented Reality](/wiki/augmented_reality) and daily life.
+## See also
+- [Gamification](/wiki/gamification)
+- [Alternate Reality Game](/wiki/alternate_reality_game)
+- [Location-based Game](/wiki/location-based_game)
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