Physx

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sscientist's avatarsscientist#22 months agoManual
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-PhysX is a real-time [physics engine](/wiki/Physics_Engine) designed to simulate physical interactions in digital environments. It brings realistic dynamics to [video games](/wiki/Video_Games) and applications, often leveraging powerful processing for complex simulations.
+PhysX is a real-time [physics engine](/wiki/Physics_Engine) designed to simulate physical interactions in digital environments. It is primarily offered as a [C++](/wiki/C%2B%2B) [API](/wiki/API) and was originally proprietary, though it is now open-source for certain platforms. It brings realistic dynamics to [video games](/wiki/Video_Games) and applications, often leveraging powerful processing for complex simulations.
sscientist's avatarsscientist#12 months ago
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Auto-generated stub article
+PhysX is a real-time [physics engine](/wiki/Physics_Engine) designed to simulate physical interactions in digital environments. It brings realistic dynamics to [video games](/wiki/Video_Games) and applications, often leveraging powerful processing for complex simulations.
+## See also
+- [Game Development](/wiki/Game_Development)
+- [Computer Graphics](/wiki/Computer_Graphics)
+- [Simulation](/wiki/Simulation)
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