Ragdoll Physics

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#11 week ago
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+**Ragdoll physics** simulates the natural, floppy movement of an incapacitated body, often seen after a character takes damage or falls in a virtual world. Rather than pre-scripted [animation](/wiki/animation), it uses a [physics engine](/wiki/physics_engine) to determine limb positions based on collisions and forces. This creates dynamic, often humorous, and realistic reactions to environmental interactions.
+## See also
+- [Game Physics](/wiki/game_physics)
+- [Collision Detection](/wiki/collision_detection)
+- [Simulation](/wiki/simulation)
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