+Real Time Combat (RTC) refers to a gameplay mechanic where actions progress continuously, without pausing for player input or distinct turns. Unlike [Turn-Based](/wiki/turn_based) systems, RTC demands simultaneous decision-making and execution, fostering dynamic and immediate interaction. It is a defining characteristic of genres like [Real-Time Strategy](/wiki/real_time_strategy) and many action titles.
+## See also
+- [Action Game](/wiki/action_game)
+- [Role-Playing Game](/wiki/role_playing_game)
+- [Game Mechanic](/wiki/game_mechanic)
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