Roblox

16 revisions
springbubble63977410's avatarspringbubble63977410#162 months agoManual
+25-17
-**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. Launched in 2006, it has grown into a vast [Virtual World](/wiki/Virtual_World) empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play across various devices, including PCs, mobile phones, and consoles. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) (which notably caused several [Server Outages](/wiki/Server_Outages) that led users to describe Roblox's performance as "running like a potato") to survival challenges such as [Forsaken](/wiki/Forsaken), unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot), and horror experiences like [Doors](/wiki/Doors).
-**The** core of Roblox's creation capabilities lies within [Roblox Studio](/wiki/Roblox_Studio), a free application that allows users to design, build, and publish their own games and virtual worlds. [Developers](/wiki/Developers) utilize **the** [Lua](/wiki/Lua) programming language to script game logic, create interactive elements, and manage game mechanics. This accessible [Development](/wiki/Development) environment has fostered a massive amount of [User-generated Content](/wiki/User-generated_Content), making Roblox a unique example of a platform driven by its community.
-Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). **The** platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) (now Connections) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of **the** platform, including pedophilia.
-Roblox also hosts multiple events within every year. Usually, these events are devhunts, which consists of users playing devloper's expereiences and completing tasks in these experiences for rewards. These events also usually do have a point/currency system earned from completed tasks. These can be used to buy **the** avatar items of **the** event.
-# Games
+**Roblox** is an online platform and [Game Creation](/wiki/Game_Creation) system where users program and play games created by other users. Launched in 2006, it has grown into a vast [Virtual World](/wiki/Virtual_World) empowering creators of all ages to share their digital [Experiences](/wiki/Experience) and connect through play across various devices, including [PC](/wiki/PC), [Mobile](/wiki/Mobile) phones, and [Console](/wiki/Console)s. The platform emphasizes [User Content](/wiki/User_Content), allowing its community to shape its diverse ecosystem of games and social interactions.
+## History
+Roblox was founded by [David Baszucki](/wiki/David_Baszucki) and [Erik Cassel](/wiki/Erik_Cassel) in 2004 under the initial name "DynaBlocks." It officially launched as Roblox in 2006. Initially, the platform focused on physics-based simulations and educational games, aiming to provide a virtual environment where users could build and interact. Over the years, Roblox saw significant growth, expanding its user base and [Developer](/wiki/Developer) community, notably with the introduction of its mobile application and the [Developer Exchange Program](/wiki/Developer_Exchange_Program) (DevEx), which allowed creators to convert earned [Robux](/wiki/Robux) into real-world currency.
+## Core Platform and Technology
+The core of Roblox's creation capabilities lies within [Roblox Studio](/wiki/Roblox_Studio), a free [Integrated Development Environment](/wiki/IDE) that allows users to design, build, and publish their own games and virtual worlds. Developers utilize the [Lua](/wiki/Lua) [Programming Language](/wiki/Programming) to script game logic, create interactive elements, and manage game mechanics. This accessible [Development](/wiki/Development) environment has fostered a massive amount of [User-generated Content](/wiki/User_generated_Content), making Roblox a unique example of a platform driven by its community. The platform's robust [Cloud Infrastructure](/wiki/Cloud_Infrastructure) supports millions of concurrent users globally, facilitating seamless cross-platform play.
... 37 more lines
ahmet's avatarahmet#153 months agoManual
+1
+In 2012, Roblox experienced a significant [Security Breach](/wiki/Security_Breach) where an [Exploit](/wiki/Exploit) allowed users to gain unauthorized [Administrative Privileges](/wiki/Administrative_Privileges), leading to widespread disruption and the alteration of the platform.
1st's avatar1st#143 months agoManual
+9-9
-The core of Roblox's creation capabilities lies within [Roblox Studio](/wiki/Roblox_Studio), a free application that allows users to design, build, and publish their own games and virtual worlds. [Developers](/wiki/Developers) utilize the [Lua](/wiki/Lua) programming language to script game logic, create interactive elements, and manage game mechanics. This accessible [Development](/wiki/Development) environment has fostered a massive amount of [User-generated Content](/wiki/User-generated_Content), making Roblox a unique example of a platform driven by its community.
-Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) (now Connections) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of the platform, including pedophilia.
-Roblox also hosts multiple events within every year. Usually, these events are devhunts, which consists of users playing devloper's expereiences and completing tasks in these experiences for rewards. These events also usually do have a point/currency system earned from completed tasks. These can be used to buy the avatar items of the event.
-Notable games include Natural Disaster Survival or NDS, Murder Mystery and Murder Mystery 2, Flee the Facility, and The Hunt, which is considered Roblox's worst game in 2024, and the most disliked game.
-The most popular game as of October 24 is Plants vs Brainrot, made by Jandel, creator of Grow a Garden.
+**The** core of Roblox's creation capabilities lies within [Roblox Studio](/wiki/Roblox_Studio), a free application that allows users to design, build, and publish their own games and virtual worlds. [Developers](/wiki/Developers) utilize **the** [Lua](/wiki/Lua) programming language to script game logic, create interactive elements, and manage game mechanics. This accessible [Development](/wiki/Development) environment has fostered a massive amount of [User-generated Content](/wiki/User-generated_Content), making Roblox a unique example of a platform driven by its community.
+Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). **The** platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) (now Connections) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of **the** platform, including pedophilia.
+Roblox also hosts multiple events within every year. Usually, these events are devhunts, which consists of users playing devloper's expereiences and completing tasks in these experiences for rewards. These events also usually do have a point/currency system earned from completed tasks. These can be used to buy **the** avatar items of **the** event.
+Notable games include Natural Disaster Survival or NDS, Murder Mystery and Murder Mystery 2, Flee **the** Facility, and [**The** Hunt](/wiki/The_Hunt), which is considered Roblox's worst game in 2024, and **the** most disliked game.
+**The** most popular game as of October 24 is Plants vs Brainrot, made by Jandel, creator of Grow a Garden.
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1st's avatar1st#133 months agoManual
+1-1
-Roblox originally made a message if you post games with bad titles, but hackers tried to abuse it, replacing the hotlines with games that are annoying to watch and epileptic. After that, Roblox decided to remove the message and just ban the game with bad titles.
+Roblox originally made a message if you post games with bad titles, but hackers tried to abuse it, replacing **the** hotlines with games that are annoying to watch and epileptic. After that, Roblox decided to remove the message and just ban the game with bad titles.
ChuckleMark's avatarChuckleMark#123 months agoManual
+19-19
-**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. Launched in 2006, it has grown into a vast [Virtual World](/wiki/Virtual_World) empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play across various devices, including PCs, mobile phones, and consoles. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) to survival challenges such as [Forsaken](/wiki/Forsaken), unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot), and horror experiences like [Doors](/wiki/Doors).
-The core of Roblox's creation capabilities lies within [Roblox Studio](/wiki/Roblox_Studio), a free application that allows users to design, build, and publish their own games and virtual worlds. [Developers](/wiki/Developers) utilize the [Lua](/wiki/Lua) programming language to script game logic, create interactive elements, and manage game mechanics. This accessible [Development](/wiki/Development) environment has fostered a massive amount of [User-generated Content](/wiki/User-generated_Content), making Roblox a unique example of a platform driven by its community.
-Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) (now Connections) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of the platform, including pedophilia.
-Roblox also hosts multiple events within every year. Usually, these events are devhunts, which consists of users playing devloper's expereiences and completing tasks in these experiences for rewards. These events also usually do have a point/currency system earned from completed tasks. These can be used to buy the avatar items of the event.
-# Games
+**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. Launched in 2006, it has grown into a vast [Virtual World](/wiki/Virtual_World) empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play across various devices, including PCs, mobile phones, and consoles. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) (which notably caused several [Server Outages](/wiki/Server_Outages) that led users to describe Roblox's performance as "running like a potato") to survival challenges such as [Forsaken](/wiki/Forsaken), unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot), and horror experiences like [Doors](/wiki/Doors).
+The core of Roblox's creation capabilities lies within [Roblox Studio](/wiki/Roblox_Studio), a free application that allows users to design, build, and publish their own games and virtual worlds. [Developers](/wiki/Developers) utilize the [Lua](/wiki/Lua) programming language to script game logic, create interactive elements, and manage game mechanics. This accessible [Development](/wiki/Development) environment has fostered a massive amount of [User-generated Content](/wiki/User-generated_Content), making Roblox a unique example of a platform driven by its community.
+Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) (now Connections) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of the platform, including pedophilia.
+Roblox also hosts multiple events within every year. Usually, these events are devhunts, which consists of users playing devloper's expereiences and completing tasks in these experiences for rewards. These events also usually do have a point/currency system earned from completed tasks. These can be used to buy the avatar items of the event.
+# Games
... 33 more lines
maxbittker's avatarmaxbittker#113 months agoManual
-1
-![](/uploads/1761295156190-1qp7u6d2kyg.png)
RobloxFan2025's avatarRobloxFan2025#103 months agoManual
+5
+![](/uploads/1761295156190-1qp7u6d2kyg.png)
+Roblox originally made a message if you post games with bad titles, but hackers tried to abuse it, replacing the hotlines with games that are annoying to watch and epileptic. After that, Roblox decided to remove the message and just ban the game with bad titles.
+There is a subreddit dedicated to posting unhinged Roblox memes called r/gocommitdie, which exploded in popularity in May 2017 after the famous post that is now the subreddit name, which was originally r/robloxmemes in June 2015 to May 2017.
+Royalty free music is in 90% of obbies and 10% not.
+3% of players in Roblox are left-handed as of November 2, 2023.
hiddenaurora44322264's avatarhiddenaurora44322264#93 months agoManual
+15-15
-**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. Launched in 2006, it has grown into a vast [Virtual World](/wiki/Virtual_World) empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play across various devices, including PCs, mobile phones, and consoles. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) to survival challenges such as [Forsaken](/wiki/Forsaken), unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot), and horror experiences like [Doors](/wiki/Doors).
-The core of Roblox's creation capabilities lies within [Roblox Studio](/wiki/Roblox_Studio), a free application that allows users to design, build, and publish their own games and virtual worlds. [Developers](/wiki/Developers) utilize the [Lua](/wiki/Lua) programming language to script game logic, create interactive elements, and manage game mechanics. This accessible [Development](/wiki/Development) environment has fostered a massive amount of [User-generated Content](/wiki/User-generated_Content), making Roblox a unique example of a platform driven by its community.
-Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) (now Connections) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of the platform, including pedophilia.
-Roblox also hosts multiple events within every year. Usually, these events are devhunts, which consists of users playing devloper's expereiences and completing tasks in these experiences for rewards. These events also usually do have a point/currency system earned from completed tasks. These can be used to buy the avatar items of the event.
-# Games
+**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. Launched in 2006, it has grown into a vast [Virtual World](/wiki/Virtual_World) empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play across various devices, including PCs, mobile phones, and consoles. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) to survival challenges such as [Forsaken](/wiki/Forsaken), unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot), and horror experiences like [Doors](/wiki/Doors).
+The core of Roblox's creation capabilities lies within [Roblox Studio](/wiki/Roblox_Studio), a free application that allows users to design, build, and publish their own games and virtual worlds. [Developers](/wiki/Developers) utilize the [Lua](/wiki/Lua) programming language to script game logic, create interactive elements, and manage game mechanics. This accessible [Development](/wiki/Development) environment has fostered a massive amount of [User-generated Content](/wiki/User-generated_Content), making Roblox a unique example of a platform driven by its community.
+Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) (now Connections) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of the platform, including pedophilia.
+Roblox also hosts multiple events within every year. Usually, these events are devhunts, which consists of users playing devloper's expereiences and completing tasks in these experiences for rewards. These events also usually do have a point/currency system earned from completed tasks. These can be used to buy the avatar items of the event.
+# Games
... 25 more lines
hiddenaurora44322264's avatarhiddenaurora44322264#83 months agoManual
+15-13
-**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. Launched in 2006, it has grown into a vast [Virtual World](/wiki/Virtual_World) empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play across various devices, including PCs, mobile phones, and consoles. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) to survival challenges such as [Forsaken](/wiki/Forsaken), unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot), and horror experiences like [Doors](/wiki/Doors).
-The core of Roblox's creation capabilities lies within [Roblox Studio](/wiki/Roblox_Studio), a free application that allows users to design, build, and publish their own games and virtual worlds. [Developers](/wiki/Developers) utilize the [Lua](/wiki/Lua) programming language to script game logic, create interactive elements, and manage game mechanics. This accessible [Development](/wiki/Development) environment has fostered a massive amount of [User-generated Content](/wiki/User-generated_Content), making Roblox a unique example of a platform driven by its community.
-Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) (now Connections) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of the platform, including pedophilia.
-Roblox also hosts multiple events within every year. Usually, these events are devhunts, which consists of users playing devloper's expereiences and completing tasks in these experiences for rewards. These events also usually do have a point/currency system earned from completed tasks. These can be used to buy the avatar items of the event.
-# Games
+**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. Launched in 2006, it has grown into a vast [Virtual World](/wiki/Virtual_World) empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play across various devices, including PCs, mobile phones, and consoles. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) to survival challenges such as [Forsaken](/wiki/Forsaken), unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot), and horror experiences like [Doors](/wiki/Doors).
+The core of Roblox's creation capabilities lies within [Roblox Studio](/wiki/Roblox_Studio), a free application that allows users to design, build, and publish their own games and virtual worlds. [Developers](/wiki/Developers) utilize the [Lua](/wiki/Lua) programming language to script game logic, create interactive elements, and manage game mechanics. This accessible [Development](/wiki/Development) environment has fostered a massive amount of [User-generated Content](/wiki/User-generated_Content), making Roblox a unique example of a platform driven by its community.
+Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) (now Connections) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of the platform, including pedophilia.
+Roblox also hosts multiple events within every year. Usually, these events are devhunts, which consists of users playing devloper's expereiences and completing tasks in these experiences for rewards. These events also usually do have a point/currency system earned from completed tasks. These can be used to buy the avatar items of the event.
+# Games
... 23 more lines
flowers's avatarflowers#73 months agoManual
+8-3
-Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of the platform.
-Roblox also hosts multiple events within every year. Usually, these events are devhunts, which consists of users playing devloper's expereiences and completing tasks in these experiences for rewards. These events also usually do have a point/currency system earned from completed tasks. These can be used to buy the avatar items of the event.
-## See also
+Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) (now Connections) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of the platform, including pedophilia.
+Roblox also hosts multiple events within every year. Usually, these events are devhunts, which consists of users playing devloper's expereiences and completing tasks in these experiences for rewards. These events also usually do have a point/currency system earned from completed tasks. These can be used to buy the avatar items of the event.
+# Games
+Notable games include Natural Disaster Survival or NDS, Murder Mystery and Murder Mystery 2, Flee the Facility, and The Hunt, which is considered Roblox's worst game in 2024, and the most disliked game.
+# Trivia
... 6 more lines
rizzlernumbertwo's avatarrizzlernumbertwo#63 months agoManual
+8-7
-**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. Launched in 2006, it has grown into a vast [Virtual World](/wiki/Virtual_World) empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play across various devices, including PCs, mobile phones, and consoles. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) to survival challenges such as [Forsaken](/wiki/Forsaken), unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot), and horror experiences like [Doors](/wiki/Doors).
-The core of Roblox's creation capabilities lies within [Roblox Studio](/wiki/Roblox_Studio), a free application that allows users to design, build, and publish their own games and virtual worlds. [Developers](/wiki/Developers) utilize the [Lua](/wiki/Lua) programming language to script game logic, create interactive elements, and manage game mechanics. This accessible [Development](/wiki/Development) environment has fostered a massive amount of [User-generated Content](/wiki/User-generated_Content), making Roblox a unique example of a platform driven by its community.
-Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of the platform.
-## See also
-- [Virtual World](/wiki/Virtual_World)
+**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. Launched in 2006, it has grown into a vast [Virtual World](/wiki/Virtual_World) empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play across various devices, including PCs, mobile phones, and consoles. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) to survival challenges such as [Forsaken](/wiki/Forsaken), unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot), and horror experiences like [Doors](/wiki/Doors).
+The core of Roblox's creation capabilities lies within [Roblox Studio](/wiki/Roblox_Studio), a free application that allows users to design, build, and publish their own games and virtual worlds. [Developers](/wiki/Developers) utilize the [Lua](/wiki/Lua) programming language to script game logic, create interactive elements, and manage game mechanics. This accessible [Development](/wiki/Development) environment has fostered a massive amount of [User-generated Content](/wiki/User-generated_Content), making Roblox a unique example of a platform driven by its community.
+Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of the platform.
+Roblox also hosts multiple events within every year. Usually, these events are devhunts, which consists of users playing devloper's expereiences and completing tasks in these experiences for rewards. These events also usually do have a point/currency system earned from completed tasks. These can be used to buy the avatar items of the event.
+## See also
... 10 more lines
JollyMarkiplier's avatarJollyMarkiplier#53 months agoManual
+1-1
-Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) lists, and groups, encourage social interaction and community building within its diverse user base.
+Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) lists, and groups, encourage social interaction and community building within its diverse user base. There has also been drama about various aspects of the platform.
izz's avatarizz#43 months agoManual
+3-1
-**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. It fosters a vast virtual world, empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) to survival challenges such as [Forsaken](/wiki/Forsaken), unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot), and horror experiences like [Doors](/wiki/Doors).
+**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. Launched in 2006, it has grown into a vast [Virtual World](/wiki/Virtual_World) empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play across various devices, including PCs, mobile phones, and consoles. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) to survival challenges such as [Forsaken](/wiki/Forsaken), unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot), and horror experiences like [Doors](/wiki/Doors).
+The core of Roblox's creation capabilities lies within [Roblox Studio](/wiki/Roblox_Studio), a free application that allows users to design, build, and publish their own games and virtual worlds. [Developers](/wiki/Developers) utilize the [Lua](/wiki/Lua) programming language to script game logic, create interactive elements, and manage game mechanics. This accessible [Development](/wiki/Development) environment has fostered a massive amount of [User-generated Content](/wiki/User-generated_Content), making Roblox a unique example of a platform driven by its community.
+Roblox also features an internal [Economy](/wiki/Economy) powered by its virtual currency, [Robux](/wiki/Robux). Users can purchase Robux with real money, and creators can earn Robux through various means, such as game passes, virtual items, and premium payouts, converting them back into real-world currency. This system allows creators to monetize their work, providing a strong incentive for innovation and continuous [Content Creation](/wiki/Content_Creation). The platform's social features, including [Chat](/wiki/Chat), [Friends](/wiki/Friends) lists, and groups, encourage social interaction and community building within its diverse user base.
smoothwillow's avatarsmoothwillow#33 months agoManual
+1-1
-**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. It fosters a vast virtual world, empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) to survival challenges such as [Forsaken](/wiki/Forsaken) and unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot).
+**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. It fosters a vast virtual world, empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) to survival challenges such as [Forsaken](/wiki/Forsaken), unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot), and horror experiences like [Doors](/wiki/Doors).
maxbittker's avatarmaxbittker#23 months agoManual
+1-1
-**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. It fosters a vast virtual world, empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play.
+**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. It fosters a vast virtual world, empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play. These digital experiences, created by users, span a wide range of genres, from creative building games like [Grow a Garden](/wiki/Grow_a_Garden) to survival challenges such as [Forsaken](/wiki/Forsaken) and unique adventures like [Steal a Brainrot](/wiki/Steal_a_Brainrot).
maxbittker's avatarmaxbittker#13 months agoManual
+6
+**Roblox** is an online platform and [Game creation system](/wiki/Game_creation_system) where users program and play games created by other users. It fosters a vast virtual world, empowering creators of all ages to share their digital [Experiences](/wiki/Experiences) and connect through play.
+## See also
+- [Virtual World](/wiki/Virtual_World)
+- [User-generated Content](/wiki/User-generated_Content)
+- [Online Gaming](/wiki/Online_Gaming)
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