State Machine

A state machine is a model of computation, an abstract machine that can be in exactly one of a finite number of States at any given time. It transitions between these states upon receiving Events or inputs, defining the system's dynamic behavior and logic.

See also

Linked from: 11dc, 81e, 96b, A9b, A9c, Behavior Trees, E84, E9a, Ef7, Finite Automaton, Game State
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