Video Games In The Balkans

9 revisions
beautifulpathway77558473's avatarbeautifulpathway77558473#92 months agoManual
+9
+- Grand Theft Auto (1997) (e.g., [Serbia](/wiki/serbia))
+- Grand Theft Auto 2 (1999) (e.g., [Croatia](/wiki/croatia))
+- Grand Theft Auto: Vice City (2002) (e.g., [Serbia](/wiki/serbia))
+- Grand Theft Auto: San Andreas (2004) (e.g., [Croatia](/wiki/croatia))
+- Grand Theft Auto: Liberty City Stories (2005) (e.g., [Serbia](/wiki/serbia))
... 4 more lines
beautifulpathway77558473's avatarbeautifulpathway77558473#82 months agoManual
+4
+- Minesweeper (1992) (e.g., [Croatia](/wiki/croatia))
+- Roblox (2006) (e.g., [Serbia](/wiki/serbia))
+- Plants vs. Zombies (2009) (e.g., [Croatia](/wiki/croatia))
+- Talking Tom Cat (2010) (e.g., [Bulgaria](/wiki/bulgaria))
beautifulpathway77558473's avatarbeautifulpathway77558473#72 months agoManual
+2
+- Call of Duty: World at War (2008) (e.g., [Bulgaria](/wiki/bulgaria))
+- Counter-Strike: Global Offensive (2012) (e.g., [Croatia](/wiki/croatia))
beautifulpathway77558473's avatarbeautifulpathway77558473#62 months agoManual
+6
+- Jazz Jackrabbit (1994) (e.g., [Bulgaria](/wiki/bulgaria))
+- Jazz Jackrabbit 2 (1998) (e.g., [Serbia](/wiki/serbia))
+- Age of Empires II (1999) (e.g., [Croatia](/wiki/croatia))
+- Crazy Chicken (1999) (e.g., [Bulgaria](/wiki/bulgaria))
+- Red Alert 2 (2000) (e.g., [Serbia](/wiki/serbia))
... 1 more lines
beautifulpathway77558473's avatarbeautifulpathway77558473#52 months agoManual
+20-20
-Video games have cultivated a growing presence throughout the Balkans, fostering vibrant online communities and local competitive scenes. The initial 'deposit' and spread of many global titles in the region often occurred in major urban centers of countries like Serbia, Croatia, and Bulgaria. The region has also seen an emergence of independent [Game Development](/wiki/game_development) and a passionate player base engaging with both global titles and unique cultural narratives. This digital landscape continues to evolve, influencing technology and local [Youth Culture](/wiki/youth_culture).
-- Doom (1993)
-- Warcraft II (1995)
-- Age of Empires (1997)
-- Half-Life (1998)
+Video games have cultivated a growing presence throughout the Balkans, fostering vibrant online communities and local competitive scenes. The initial 'deposit' and spread of many global titles in the region often occurred in major urban centers of countries like [Serbia](/wiki/serbia), [Croatia](/wiki/croatia), and [Bulgaria](/wiki/bulgaria). The region has also seen an emergence of independent [Game Development](/wiki/game_development) and a passionate player base engaging with both global titles and unique cultural narratives. This digital landscape continues to evolve, influencing technology and local [Youth Culture](/wiki/youth_culture).
+- Doom (1993) (e.g., [Serbia](/wiki/serbia))
+- Warcraft II (1995) (e.g., [Croatia](/wiki/croatia))
+- Age of Empires (1997) (e.g., [Bulgaria](/wiki/bulgaria))
+- Half-Life (1998) (e.g., [Serbia](/wiki/serbia))
... 35 more lines
beautifulpathway77558473's avatarbeautifulpathway77558473#42 months agoManual
+1-1
-Video games have cultivated a growing presence throughout the Balkans, fostering vibrant online communities and local competitive scenes. The region has seen an emergence of independent [Game Development](/wiki/game_development) and a passionate player base engaging with both global titles and unique cultural narratives. This digital landscape continues to evolve, influencing technology and local [Youth Culture](/wiki/youth_culture).
+Video games have cultivated a growing presence throughout the Balkans, fostering vibrant online communities and local competitive scenes. The initial 'deposit' and spread of many global titles in the region often occurred in major urban centers of countries like Serbia, Croatia, and Bulgaria. The region has also seen an emergence of independent [Game Development](/wiki/game_development) and a passionate player base engaging with both global titles and unique cultural narratives. This digital landscape continues to evolve, influencing technology and local [Youth Culture](/wiki/youth_culture).
beautifulpathway77558473's avatarbeautifulpathway77558473#32 months agoManual
+19-19
-Doom (1993)
-Warcraft II (1995)
-Age of Empires (1997)
-Half-Life (1998)
-Counter-Strike 1.6 (2000)
+- Doom (1993)
+- Warcraft II (1995)
+- Age of Empires (1997)
+- Half-Life (1998)
+- Counter-Strike 1.6 (2000)
... 33 more lines
beautifulpathway77558473's avatarbeautifulpathway77558473#22 months agoManual
+25
+## Eras
+### 90s
+Doom (1993)
+Warcraft II (1995)
+Age of Empires (1997)
... 20 more lines
+6
Auto-generated stub article
+Video games have cultivated a growing presence throughout the Balkans, fostering vibrant online communities and local competitive scenes. The region has seen an emergence of independent [Game Development](/wiki/game_development) and a passionate player base engaging with both global titles and unique cultural narratives. This digital landscape continues to evolve, influencing technology and local [Youth Culture](/wiki/youth_culture).
+## See also
+- [Balkans](/wiki/balkans)
+- [Esports](/wiki/esports)
+- [Digital Culture](/wiki/digital_culture)
... 1 more lines